Gnomes
Bane Gnome
Cost to Produce: 600
Upkeep: 1
Turns to Build: 4
Attack: 1
Defend: 1
Hitpoints: 1
Movement: 10
Vision: 2
Terrain Combat Bonus: N/A
Terrain Movement Bonus: 2 movement points per hex in all terrain types; Mountainwalk 2
Special: Carry; Gnome’s bane; Invisibility
Carry: Unit may carry up to two potions
Gnome’s bane: Unit may sacrifice self to apply a permanent -1 movement and -1 combat to any visible enemy stack (global). Gnome's Bane counts as a targetable magic effect
Mountainwalk: Unit may move on mountain terrain at X per hex
Blink Gnome
Cost to Produce: 600
Upkeep: 1
Turns to Build: 4
Attack: 1
Defend: 1
Hitpoints: 1
Movement: 10
Vision: 2
Terrain Combat Bonus: N/A
Terrain Movement Bonus: 2 movement points per hex in all terrain types; Mountainwalk 2
Special: Carry; Gnome’s wormhole; Invisibility
Carry: Unit may carry up to two potions
Gnome’s Wormhole: Once per turn, unit may create a wormhole. To create a wormhole, unit must open wormhole in current hex. Unit may then move as normal. Unit may create the other end of the wormhole in any hex unit occupies over the course of the turn. Friendly units may move through the wormhole by entering either side of the wormhole and then teleporting to the other end of the wormhole. The use of the wormhole does not use any movement points for friendly units. The wormhole lasts one turn. If unit creating wormhole teleports during the turn, he may not create a wormhole
Mountainwalk: Unit may move on mountain terrain at X per hex
Dark Gnome
Cost to Produce: 600
Upkeep: 1
Turns to Build: 4
Attack: 1
Defend: 1
Hitpoints: 1
Movement: 10
Vision: 2
Terrain Combat Bonus: N/A
Terrain Movement Bonus: 2 movement points per hex in all terrain types; Mountainwalk 2
Special: Carry; Gnome’s blinding; Invisibility
Carry: Unit may carry up to two potions
Gnome’s blinding: When unit dies in combat, all units in enemy stack have their vision permanently reduced to 1. Units blinded in this way may not have their vision increased in any way for the remainder of the game; This effect counts as a non-targetable psychic effect
Mountainwalk: Unit may move on mountain terrain at X per hex
Earth Gnome
Cost to Produce: 600
Upkeep: 1
Turns to Build: 4
Attack: 1
Defend: 1
Hitpoints: 1
Movement: 10
Vision: 2
Terrain Combat Bonus: N/A
Terrain Movement Bonus: 2 movement points per hex in all terrain types except hills and mountain (hills and mountain terrain cost 1 movement point per hex); Mountainwalk 1
Special: Carry; Gnome’s walk; Invisibility
Carry: Unit may carry up to two potions
Gnome’s walk: Unit may lead friendly stack through hills or mountain terrain at 1 movement point per hex; Unit and friendly stack has stealth while in hills our mountain terrain
Mountainwalk: Unit may move on mountain terrain at X per hex
Ice Gnome
Cost to Produce: 600
Upkeep: 1
Turns to Build: 4
Attack: 1
Defend: 1
Hitpoints: 1
Movement: 10
Vision: 2
Terrain Combat Bonus: N/A
Terrain Movement Bonus: 2 movement points per hex in all terrain types; Mountainwalk 2
Special: Carry; Gnome’s Ice; Invisibility
Carry: Unit may carry up to two potions
Gnome’s ice: If unit dies in combat, all units in enemy stack are put into ice until the beginning of friendly player's next turn. Units in ice cannot move or use abilities. This counts as a non-targetable physical effect
Mountainwalk: Unit may move on mountain terrain at X per hex
Blessing Gnome
Cost to Produce: 600
Upkeep: 1
Turns to Build: 4
Attack: 1
Defend: 1
Hitpoints: 1
Movement: 10
Vision: 2
Terrain Combat Bonus: N/A
Terrain Movement Bonus: 2 movement points per hex in all terrain types; Mountainwalk 2
Special: Carry; Gnome’s blessing; Invisibility
Carry: Unit may carry up to two potions
Gnome’s blessing: Unit may sacrifice self to give all other units in stack a permanent +2 combat and +2 movement
Mountainwalk: Unit may move on mountain terrain at X per hex
Chaos Gnome
Cost to Produce: 600
Upkeep: 1
Turns to Build: 4
Attack: 1
Defend: 1
Hitpoints: 1
Movement: 10
Vision: 2
Terrain Combat Bonus: N/A
Terrain Movement Bonus: 2 movement points per hex in all terrain types; Mountainwalk 2
Special: Carry; Gnome’s homecoming; Gnome’s teleport; Invisibility
Carry: Unit may carry up to two potions
Gnome’s homecoming: Once per turn, unit may teleport to friendly player's capitol
Gnome’s teleport: At the beginning of each turn, unit teleports to a random location on the map not occupied by an enemy unit or neutral unit or enemy or neutral city
Mountainwalk: Unit may move on mountain terrain at X per hex
Dream Gnome
Cost to Produce: 600
Upkeep: 1
Turns to Build: 4
Attack: 1
Defend: 1
Hitpoints: 1
Movement: 10
Vision: 2
Terrain Combat Bonus: N/A
Terrain Movement Bonus: 2 movement points per hex in all terrain types; Mountainwalk 2
Special: Carry; Gnome’s dream; Invisibility
Carry: Unit may carry up to two potions
Gnome’s dream: Unit may sacrifice self to provide the location (with true sight) of one random, not currently visible, enemy hero until the end of friendly player's turn
Mountainwalk: Unit may move on mountain terrain at X per hex
Forest Gnome
Cost to Produce: 600
Upkeep: 1
Turns to Build: 4
Attack: 1
Defend: 1
Hitpoints: 1
Movement: 10
Vision: 2
Terrain Combat Bonus: N/A
Terrain Movement Bonus: 2 movement points per hex in all terrain types; Mountainwalk 2
Special: Carry; Gnome’s woods
Carry: Unit may carry up to two potions
Gnome’s woods: Unit and any stack with unit appears as forest terrain on the map to enemy player. If enemy units move into hex, unit and any stack with unit is revealed and combat takes place as normal. This effect is not negated by detection or truesight
Mountainwalk: Unit may move on mountain terrain at X per hex
Light Gnome
Cost to Produce: 600
Upkeep: 1
Turns to Build: 4
Attack: 1
Defend: 1
Hitpoints: 1
Movement: 10
Vision: 2
Terrain Combat Bonus: N/A
Terrain Movement Bonus: 2 movement points per hex in all terrain types; Mountainwalk 2
Special: Carry; Gnome’s gem of truesight; Invisibility; Truesight
Carry: Unit may carry up to two potions
Gnome’s gem of truesight: Once per turn, unit may create a gem of truesight; Gem of truesight is invisible. Gem of truesight provides vision with truesight of the hex the gem is in. The gem cannot move. The gem does not count as a unit in terms of stack limit (e.g., it does not take up a stack slot). The gem has no attack or defend value and is destroyed if an enemy unit enters hex when the gem is revealed by truesight
Mountainwalk: Unit may move on mountain terrain at X per hex
Truesight: Unit can see stealth and invisible units