The second decision made at the start of a game is choosing your Deity. Which Deity’s favor will you select?

Anemor God of Rembrance:

Any time a friendly unit is destroyed, gain one charge. Use 50 charges: Target friendly stack (global) gains a permanent +4 combat and +4 movement.

Chronara Goddess of Stasis:

Gain one charge every four turns (no maximum charges); Use one charge: Target enemy stack is stunned until the beginning of friendly player's next turn.

Corvinor God of Ravens:

All friendly Ravens receive +2 vision, +6 movement, +5 combat, and detection skill.

Halorin God of Blessings:

At the beginning of each friendly player's turn, one random friendly unit gains a permanent +3 combat and +3 movement.

Nethra Goddess of Darkness:

Gain one charge every six turns (no maximum charges): Use one charge: All enemy units, cities, and walled towns (global) have their vision reduced to one until the beginning of friendly player's next turn.

Nyvra Goddess of Disguise:

All friendly spy rolls receive -6.

Rhazgor God of Destruction:

All friendly units (global) receive +8 when attacking enemy or neutral controlled cities; Anytime friendly player captures an enemy or neutral controlled city, there is a 33% chance that the city is razed upon capture (even if player does not wish to raze city).

Aquilion God of Griffons:

Friendly player begins the game with two Griffons units in friendly player's captiol.

Cohors God of Formations:

All friendly stacks (global) that begin the turn with 8+ units receive +5 combat and +4 movement until the beginning of friendly player's next turn.

Elaris Goddess of Healing:

All friendly units (global) gain +10% heal.

Ira God of Violence:

All friendly units receive +3 attack.

Noctrya Goddess of Seduction:

Any time an enemy unit enters a hex adjacent to a friendly city, that enemy unit has a 10% chance to be converted into a friendly unit. Any converted enemy unit will be placed within the adjacent friendly city. This effect cannot affect enemy heroes. This effect many only trigger once per turn per enemy unit.

Pyrrion God of Cataclysm:

Gain one charge every 15 turns (no maximum charges). Use one charge: All enemy units (global) outside of cities have a 25% chance to be destroyed. This effect does not affect enemy heroes.

Abdere God of Camouflage:

At the beginning of each of friendly player's turn, choose one terrain type: Until the beginning of friendly player's next turn, all friendly units (global) gain invisibility while on this type of terrain.

Celeritum God of Speed:

All friendly units receive +2 movement.

Copian God of Wealth:

Player's capitol city generates +100 gold; All friendly cities generate +10 gold; All friendly walled towns generate +5 gold.

Granthor God of Mountains:

All friendly units receive Mountainwalk 6; All friendly units are stealth while on mountain terrain.

Lumara Goddess of Hearth:

When defending friendly cities, all friendly units within friendly city gain +12% heal; Enemy units with the Wither special (global) receive -6 movement.

Numena Goddess of Divine Guidance:

All friendly heroes gain +6 Bolster; All friendly heroes gain +2 movement; All friendly heroes gain +1 vision.

Sangour God of Sacrifice:

Any time a friendly unit is destroyed in combat or by an enemy effect or spell, a random friendly unit gains a permanent +1 combat and +1 movement.

Rapax God of Loot:

Any time player captures an enemy city, player takes 20% of enemy player's treasury (enemy player loses 20% of their treasury).

Seclus God of Isolation:

All friendly units (global) that are part of a stack of 1 unit or less (not in a stack with any other unit), receive +6 combat, +4 movement, +2 movement, and +1 vision.

Tutela God of Protection:

All friendly units receive +4 defend.

Vipryssa Goddess of Venom:

All friendly units gain +10% disease; Gain one charge every three turns (no maximum charges); Use one charge: Target enemy stack (global) gains a permanent -1 combat and -1 movement.

Zuffle God of Luck:

Start with one charge; Generate one charge every four turns; Maximum six charges; May use a charge after a battle: The entire battle is rerolled.

Velor God of Ambush:

All friendly units receive +8% ambush.

Solarin Goddess of Awakening:

Starts with one charge; Between turn 30 and 40, player may use charge. Upon use of charge, the entire map is revealed, with truesight, for one turn and all enemy spies are eliminated. The following turn, map is then covered in fog of war in the places player has no vision (player retains vision of map but covered under fog of war).

Ultio God of Revenge:

Any time an enemy unit destroys a friendly unit in combat, that enemy unit receives a permanent -1 combat at the end of battle.

Vexyros God of Teleportation:

Begin game with one charge; Gain one charge every five turns (five maximum charges); Use one charge: Target friendly unit teleports to any visible location (global).

Volarus God of Flight:

Start game with three charges; Gain one charge per turn; Use one charge: Target friendly unit (global) gains flight until the beginning of friendly player's next turn; Use three charges: Target friendly stack (global) gains flight until the beginning of friendly player's next turn; Use three charges: Target friendly unit (global) permanently gains flight.

Visus God of Vision:

All friendly units receive +1 vision; All friendly cities receive +2 vision; Gain one awareness charge every two turns (no maximum charges); Use one awareness charge: Target friendly unit (global) gains +3 vision and truesight until the beginning of friendly player's next turn (no unit may receive more than one awareness charge bonus per turn).

Tempus God of Time:

Starts with one charge; Gains one charge every 45 turns; Use one charge: Enemy player skips his next turn (if enemy player skips next turn, enemy player army production is also skipped).

Velocitas God of Movement:

Start game with four charges. Gain one charge every two turns (no maximum charges); Use one charge: Pick one: Target friendly unit (global) gains a permanent +1 movement; Target friendly stack (global) gains +4 movement until the end of friendly player's turn.