The sixth choice a player makes at the start of the game is selecting their economic policy. How do you manage your treasury and what’s your preferred way of making sure it’s as large as possible?
Accrual:
At the beginning of each friendly player's turn, player adds gold to their treasury equal to 10% of their current treasury.
Endowment:
Player starts with an additional 1,600 gold.
Plunder:
Whenever player captures an enemy city, friendly player gains 300 gold and enemy players loses 300 gold.
Requisition:
Player may disband a friendly unit within a friendly city and obtain 10% of the unit's cost to produce (e.g., if player disbands a dragon within a friendly city [cost to produce 2,500], player receives 250 gold to treasury). This effect cannot be used on Mercenary units.
Spartan:
Player’s total unit upkeep cost is reduced by 30%.
Bounty:
Each time player destroys an enemy hero, player gains X gold and Y prestige where X is equal to 400 * the level of the enemy hero killed and Y is equal to 25 * the level of the enemy hero killed. Each time player destroys an enemy dragon, player gains 400 gold and 25 prestige.
Exploration:
Each time player discovers a new city, gain 50 gold; Each time player discovers a new walled-town, gain 10 gold; Each time player discovers a new map building, gain 20 gold; Each time player discovers a new income building, gain 10 gold; Each time player discovers a new ruin, gain X gold, where X is equal to the ruin level * 20.
Prosperity:
Each friendly city produced an additional 20 gold per turn.
Salvage:
Each time player destroys an enemy unit in a battle won by player, player gains X gold, where X is equal to 5-times the unit's time to build (e.g., player gains 5 gold for killing a 1-turn-to-build unit); Each time one of player's friendly units is destroyed in a battle won by player, player gains X gold, where X is equal to 5-times the unit's time to build (e.g., player gains 5 gold for killing a 1-turn-to-build unit); This effect does not apply if friendly player loses the battle.
Tribute:
At the beginning of each turn, players adds 100% of his prestige as gold to player's treasury; On any turn, player may choose to exchange prestige for gold at a ratio of give up 1 prestige = gain 8 gold.